How to assign ships to a fleet

There are two situations whee you would want to assign ships to fleets:


The Fleet Editor

In either case, you start with the Fleet Editor. This is same screen you use to create fleets. If you need help to get to this screen - see how to create (and delete) fleets. The editor looks like this:

In summary, assigning ships to fleets is a simple 2 step process:

  1. Select the fleet you want to assign ships to, and the fleet where the ships are to come from. (Both fleets must be at the same location).
  2. Select the ships to move, and click on the appropriate button to transfer them.

These steps are explained in more detail below:

Selecting the fleets

You use the top two lists in the clipboard to select the fleets:


Selecting the ships

When a fleet is selected, all ships in the fleet are listed in the bottom box directly beneath the fleet list.

To transfer one or more ships from one fleet to the other:

That's all there is to it. You can freely transfer ships between fleets at the same location, transferring them back if you change your mind.


An example

The following screen shots show some ships being moved from the Home Fleet Reserve into fleet "TF4":


What to look for when assigning ships

Although you can freely assign ships, some basic guidelines apply:

The ship list shows at a glance the damage status and bunkerage or endurance of each ship. In the example below, the hex range and degree of damage (as a percent) are shown for the carrier and one of the destroyers:

The fuel status is for a cruising speed of 12 knots - there is a selector at the bottom of the Fleet Editor where you can select different speeds, or show the bunkerage as a % of full:

Sometimes, it pays to check the other speeds. Here, the hex range is shown for a speed of 24 knots. It shows a much reduced range for the destroyer, and zero range for the carrier. This is a quick way to detect if ships are suited to the kind of operations you are planning:

The selector is shown set to 24 knots:

To determine if this is due to design constraints or the current fuel position of the ships, you can elect to show bunkerage as a % of full. In this case, you can see that the ships are at 100% capacity:

The selector is shown as set to %: