SAS WW2 is primarily a game of sea-power; but troops were vital to many naval operations. Operations in the Mediterranean were often driven by the need to convoy or supply troops in North Africa or, as the enemy, to attack those same convoys. In the Pacific, allied strategy, especially in the early war years, was largely founded on the need to conduct careful, step-by-step conquests of Japanese bases by amphibious assault. And in the Atlantic, long before D-Day, the convoying by the British of supplies to Russian armies set the stage for many grim battles in far northern waters as the Germans attempted to intedict them.
The default setting for a campaign is for troops to be enabled. But - the game engine prevents you enabling troops for any campaign using the Atlantic map. This is due to the scale of the map, which does not give sufficient interior continental space to model land warfare properly. Future versions of SAS may enhance the land warfare model and also the Atlantic maps, allowing for troops.
Neverthless, despite the historical situation, you may wish to disable troops for the duration of the campaign you are creating. The choice is yours. Some players may wish to do this, for example, because they are more interested in ship combat and wish to focus on the possibilities of an exclusively naval war, without the complication of managing troop supply and amphibious assaults.
To disable troops in the game, select 'No troops' from the drop down list:
Click here to return to the help page detailing the next steps.