Create a Campaign - Enabling or Disabling Aircraft

Aircraft - both carrier-based and land-based - were vital war-winning elements in WW2.

The default setting for a campaign is for both carriers and land-based air to be enabled - for both sides.

All countries had sizeable land-based airforces. The position with aircraft carriers was somewhat less even. Italy, France and Germany never had a viable aircraft carrier in WW2. But this was due mainly to political or economic considerations, not technological. Italy had two fleet carriers on the slipways, Germany had one building with another planned, while France had one in commission, though rather outdated. The fact that some countries were more advanced in carrier development than others at the start of the war can be modelled in other ways - when the starting naval forces are created - as will be explained later.


Disabling airpower

Neverthless, despite the historical situation, you may wish to disable airpower from either carriers or land-based airfields for the duration of the campaign you are creating. The choice is yours. Some players may wish to do this, for example, because they are more interested in surface ship combat, and wish to focus on the possibilities of a surface ship war, without the complication of airpower.

The settings are independant. You can have no carriers but retain land-based air; or carriers and no-land-based aircraft; or you can disable ALL airpower as a factor in the game.

To disable carriers in the game, select 'No carriers' from the drop down list:

In the same way, you can disable land-based airpower by selecting 'No Land-based Air' in the drop down list:


Next steps

Click here to return to the help page detailing the next steps.