MODERN ARMORED CONFLICTS 1970s
PRINTED
BOXED WARGAME
AND DVD CASE/CD PDF PRINTABLE EDITION
ESTIMATED SHIPPING DATE SUMMER 2013
GAME SCALE: 1 hex = 250m / 1 Turn= 3 Minutes / Standard Unit Size = Platoon (Individual squads/vehicles represented as well)
PERIOD COVERED: 1970-1979 PRIMARY THEATRE(S) COVERED: CENTRAL/NORTHERN INTER-GERMAN AREA
NATIONS INCLUDED: FRG, UK, USA, USSR # UNITS INCLUDED: Data sheets for > 200 units total
GAME CONTENTS: (Contents subject to change before release) :
1 x Rules Manual (50-60 pp), 12 x Color Cardstock Reference Sheets,
8-12 x full-color Map Sheets (each 11" x 17") (some maps are
geomorphic, some are stand-alone), 2 x Ten-Sided Die, 1 x CD-ROM with
> 200 user-printable Unit Data-Record Sheets/off-board Artillery
Record Sheets/and Bonus Materials, 2 x 1/2" Counter Sheets (560
counters total), 12 Scenarios included with notes on how to make your
own, and possibly other un-announced bonus materials.
DETAILED DESCRIPTION:
M.A.C. (Modern Armored Conflicts) is a tactical land-combat simulation
that covers (at least initially) the 1970s Central Front with the US,
USSR, UK, and FRG forces well represented. The game scale is 3
minutes/turn, 250m per hex. The 'standard' unit is the Platoon, but
individual squads, sections, or vehicles may be used as well (these are
called 'Elements' in the game). The goal of the game design is to allow
a game with up to 1 (or 2) Battalions on each side but keep a
sufficient level of detail that each major-caliber round fired is
accounted for. The maps provided are based upon real locations in the
Northern / Central German theatre covered by the game.
The basic counter represents a Platoon; each platoon has a number of
Strength Points equal to the number of squads or vehicles in that
platoon. The game system allows one to account for each major-caliber
round fired without requiring the tedious book-keeping that often
occurs in such detailed-level games.
The game system includes rules for the following: direct fire combat
rules, close-combat and overrun rules, smoke, darkness levels,
illumination, realistic spotting and target identification (including
the very real possibility of fratricide), engineering tasks such as
minefield breaching/bridge-laying/digging entrenchments, bunkers and
fortifications, quick but realistic armor penetration/damage
mechanisms, over 200 data sheets for
armor/APC/truck/ATGM/infantry/helicopters
/aircraft/recon/scout/fire-support/artillery/command/engineering/and
more, maneuver & formation/terrain/skill effects upon maneuver,
'military' versus actual terrain crest rules, fog of war, morale (a
unit is always in one of 6 different 'morale states'), detailed
NATO-US-SOVIET doctrine implementation & enforcement, command and
control effects, intelligence/readiness levels in scenarios, over-watch
(multiple types), tactical helicopter and air operations (including the
employment of guns/bombs/rockets and PGMs), detailed artillery rules
accounting for the differences in ammo types/SP or towed/plotting
systems/doctrine, off-board artillery rules, scatter-able mines,
stacking limits/effects, detailed terrain and environmental effects,
etc...and lastly the human element, which is the single most important
influencing factor in the entire game system.
The game system is designed to generate realistic combat results with a
modicum of effort, and is based on extensive scientific research into
& analysis of the mechanics and history of combat, including the
weapon systems / combatants / doctrine / and organizations of the
period covered by the simulation.
Copyright and Trademark Notice:
Modern Armored Conflicts 1970s is Copyrighted © 2013 by Tactical
Warfare Simulations. All rights to publish, copy, sell, trademark, or
otherwise disseminate all versions of by either electronic or physical
means are owned in it's entirety by Tactical Warfare Simulations. No
publishing, copying, selling, trade marking, or otherwise disseminating
Modern Armored Conflicts is
permitted without express
written
permission from TWS. "Modern Armored Conflicts 1970s" is a
trademark for Tactical Warfare Simulations land combat wargame.