DREADNOUGHT RISING (WW1)
NWS:
Dreadnought Rising! (1906-1929) is a Windows based computer combat
system merged with a set of naval rules for miniatures or board game
hex based tactical naval combat covering from 1906-1929.
Features:
* 50 page rules manual including a set of reference charts in PDF on
CD-ROM.
* Rapid fire and efficient combat system that will allow for large
battles to be played quickly and efficiently.
* Can be played as a stand alone set of miniature rules or for hex
based board game rules with or without the computer.
* A chart for allowing one die roll to be used to handle multiple die
rolls for faster damage results.
* Windows based computer combat system, scenario editor tool, reference
information, and other game material on CD.
* Nations include: Britain, Germany, France, Italy, Russia, and
Austria-Hungary.
* Detailed game data for 200+ classes of warships and 1100+ ships in
the scenario editor base.
* 20 types of land units included covering airfields, coastal
batteries, infantry, etc..
* Includes 3 six sided dice for game play.
* Game scale: 1 turn = 3 minutes, 1 DU (Distance Unit) = 1000 yards
(0.5nm)
* Rules and data for float/spotter aircraft and anti-aircraft fire.
* Scenario editor software with a wide variety of scenario building
options including ship starting damage, crew quality, ammunition,
weather conditions, visibility, turn based weather changes and daylight
transition, etc.
* Detailed printable unit sheets for all 200+ ship classes and land
units on the game CD in PDF format.
* Each unit sheet has detailed data for each unit in the game, space
for 20 turns of combat and maneuvers, and sideview drawings.
* Detailed rules covering movement, spotting, speed loss from turning,
stack smoke, etc.
* Gunnery effectiveness based on calculations covering a ships
‘accuracy’ of fire and ‘volume’ of fire.
* Ship movement is affected by acceleration, deceleration, turning
rates, turning speed loss, sea state, and listing.
* Firepower ratings for each main, secondary, and tertiary gun turrets
or mounts.
* Spotting details that include the size of spotter and target,
visibility, weather, smoke, and optional rules for levels of
identification.
* Detailed gunnery combat calculations that cover both volume and
accuracy of fire and include target range and speed, gun quality,
target identification, shell types, Director and Fire Control fittings,
etc.
* Detailed damage system for above and below waterline damage covering
main gun turrets, secondary or tertiary firepower, torpedo mounts,
con/bridge, rudder/steering, propulsion, searchlights, fires, flooding,
progressive flooding, listing, damage control, and magazine explosions.
* The Windows based computer combat system (CCS) allows scenarios to be
played without the use of any paperwork.
* 250 ships and 50 land unit capacity using the CCS.
* The CCS keeps track of the status of each unit, ammunition, damage,
and progressive flooding.
* The CCS allows you to enter the combat data for each firing unit and
target unit and at the end of each turn the CCS will simultaneously
resolve all gunnery and torpedo combat and display 2 optional detail
levels of results.
* All combat is recorded using a After Action Report (AAR) using a
printable and viewable TXT (text) format.
* CCS requirements: 133mhz+ CPU, Windows 98/ME/2K/XP, DirectX 7.0 or
higher, 640x480 or greater screen resolution.
BATTLESHIP ZENITH (WW2)
NWS:
Battleships Zenith (1930-1945) is a Windows based computer combat
system merged with a set of naval rules for miniatures or board game
hex based tactical naval combat covering from 1930-1945.
Features:
* 50 page rules manual including a set of reference charts in PDF on
CD-ROM.
* Radar reference chart covering 6 month intervals of radar fittings
and modifications from 1939-1945.
* Rapid fire and efficient combat system that will allow for large
battles to be played quickly and efficiently.
* Can be played as a stand alone set of miniature rules or for hex
based board game rules with or without the computer.
* A chart for allowing one die roll to be used to handle multiple die
rolls for faster damage results.
* Windows based computer combat system, scenario editor tool, reference
information, and other game material on CD.
* Nations include: Japan, Germany, France, Netherlands, Australia,
Italy, United Kingdom, United States, and the Soviet Union.
* Detailed game data for 200+ classes of warships and 1400+ ships in
the scenario editor base.
* 20+ types of land units included covering airfields, coastal
batteries, infantry and armored units, etc..
* Includes 3 six sided dice for game play.
* Game scale: 1 turn = 3 minutes, 1 DU (Distance Unit) = 1000 yards
(0.5nm)
* Rules and data for float/spotter aircraft and anti-aircraft fire.
* Scenario editor software with a wide variety of scenario building
options including ship starting damage, radar fit,
crew quality, ammunition, weather conditions, visibility, turn based
weather changes and daylight transition, etc.
* Detailed printable unit sheets for all 200+ ship classes and land
units on the game CD in PDF format.
* Each unit sheet has detailed data for each unit in the game, space
for 20 turns of combat and maneuvers, and sideview
drawings.
* Detailed rules covering movement, spotting, speed loss from turning,
stack and chemical smoke, radar effectiveness, etc.
* Gunnery effectiveness based on calculations covering a ships
‘accuracy’ of fire and ‘volume’ of fire.
* Ship movement is affected by acceleration, deceleration, turning
rates, turning speed loss, sea state, and listing.
* Firepower ratings for each main, secondary, and tertiary gun turrets
or mounts.
* Spotting details that include the size of spotter and target,
visibility, weather, smoke, and optional rules for levels
of identification.
* Radar rules that cover effectiveness, crew quality, land and sea
clutter interference, and blind fire.
* Detailed gunnery combat calculations that cover both volume and
accuracy of fire and include target range and speed,
gun quality, fire controls, target identification, shell types, etc.
* Detailed damage system for above and below waterline damage covering
main gun turrets, secondary or tertiary
firepower, torpedo mounts, con/bridge, rudder/steering, propulsion,
radars, and searchlights, fires, flooding,
progressive flooding, listing, damage control, and magazine explosions.
* The Windows based computer combat system (CCS) allows scenarios to be
played without the use of any paperwork.
* 250 ships and 50 land unit capacity using the CCS.
* The CCS keeps track of the status of each unit, ammunition, damage,
and progressive flooding.
* The CCS allows you to enter the combat data for each firing unit and
target unit and at the end of each turn the CCS
will simultaneously resolve all gunnery and torpedo combat and display
2 optional detail levels of results.
* All combat is recorded using a After Action Report (AAR) using a
printable or viewable TXT (text) format.
* CCS requirements: 133mhz+ CPU, Windows 98/ME/2K/XP, DirectX 7.0 or
higher, 640x480 or greater screen resolution
Copyright and Trademark Notice:
Dreadnought Rising and Battleship Zenith are Copyrighted © 2013 by
Naval
Warfare Simulations. All rights to publish, copy, sell, trademark, or
otherwise disseminate all versions of by either electronic or physical
means are owned in it's entirety by Naval Warfare Simulations. No
publishing, copying, selling, trade marking, or otherwise disseminating
Dreadnought Rising and Battleship Zenith is
permitted without express
written
permission from NWS. "Dreadnought Rising and Battleship Zenith" is a
trademark for Naval Warfare Simulation's naval wargame covering naval
combat.